Farcanoid is a fast, mobile-first onchain arcade game — a neon brick-breaker you can start in seconds and play anywhere. It runs natively across the onchain consumer landscape from a single codebase: Celo (via Opera MiniPay), Farcaster, the Base App, World App, and the open web, with Telegram rolling out — all sharing one identity and one global leaderboard. Gameplay is server-authoritative and anti-cheat protected, so every score is verified. Players keep a run alive with low-cost stablecoin "continues" and ball packs — micro-payments that settle in their existing MiniPay stablecoin balance with no separate wallet or gas step. 30+ handcrafted levels, power-ups, original music, daily/weekly/all-time leaderboards, and one-tap challenge links make it social and endlessly replayable.
Bring genuinely fun, fair, and accessible onchain arcade gaming to everyday mobile users — starting with Celo and MiniPay's stablecoin-native audience — and prove a sustainable consumer model built on frictionless stablecoin micro-payments instead of speculation. This grant funds deeper MiniPay-native UX, Celo-focused growth and community challenges, and the live-ops (new levels, events, leaderboards) that turn first-time players into regulars.
Most "onchain games" are speculative loops rather than games people genuinely enjoy — and their payment UX (connect a wallet, fund gas, sign repeatedly) breaks the instant a mainstream mobile user arrives. Celo and MiniPay have one of web3's largest mobile-first, emerging-markets audiences who already hold stablecoins, yet there are few truly fun consumer experiences that turn those balances into everyday engagement. The gap is wide between "people who hold onchain stablecoins" and "people actually having fun and transacting onchain."
Farcanoid shows that onchain micro-payments can power real entertainment, not just speculation. The game is fun first — instant to start, satisfying to play — and the onchain layer is invisible: continues and ball packs are tiny stablecoin payments that work natively inside MiniPay (and USDC/WLD elsewhere), so paying is one tap, no gas or wallet setup. Shared cross-platform identity, server-verified scoring, persistent leaderboards, and viral challenge links drive retention and word-of-mouth. Shipping across Celo/MiniPay, Farcaster, Base, and World from one codebase means every improvement lands in all of them at once.
Free-to-play with optional onchain micro-purchases. Players buy "continues" and multi-ball packs in stablecoins straight from their existing balance — MiniPay stablecoins on Celo, USDC on Base, WLD on World, Telegram Stars on Telegram — on a per-run doubling price ladder. Two further streams: onchain trading fees from the game's $BRICK token (which accrue to the app), and planned skill-based paid-entry tournaments (house rake). Cost per player is near-zero (serverless + abstracted/sponsored gas), so revenue scales with engagement rather than headcount.
Want to raise from VCs
$15K Grants