We are building an agent that plays conquest.eth
Conquest.eth is a game of diplomacy where bots did not manage to get much out of it so far, see an attempt here: https://dev.to/kompotkot/algorithmic-survival-in-the-metaverse-47jc
So our goal here is to change that and make agent first-class citizen for that game
An in order to do that we are building a skill so that anyone can make such agents play conquest by simply sending an url to the SKILL.md file
This also involve creating a cmd line utility and MCP server so agents can easily interact with the game
The game traditionaly uses a "stake to play" mechanism to prevent sybil but we can also leverage self.xyz to protect for sybil instead, even if bots are invloved (thanks to selfclaw!)
To play simply copy the instruction here : https://selfclaw.conquest.game/
Our mission is to make make social games where bots are indisinguishable from humans. A Virtual Turing Test if you will.
This require ensuring the design of the game is simple enough, yet deeply social
By bringing agents in the mix, we ensure games can easily add activity plus any game task that require mico-management can be replaced by player agents doing the work.
This make games more fun
Conquest's game design has been centered arround humans, but as a game of diplomacy, it require significant traction to exhibit the interesting properties of a social game. While conquest achieved 50 simultaneous player games, this is far from its potential.
Furthermore, while Conquest original design catered for human speed by having fleet travelling in term of days, it still require lots of mico-managemt from the players.
Many of conquest's player had to stop mid-way so they can continue working on their day job. Some even sold their planets :)
The solution is of course: Agents
By introducing agents to the game, we are solving both problem
Traction: Agents can be deployed easily, increasing the activity on the game
Micro-management: Player can now relax and have their agents play for them while they sleep
Conquest's stake to play mechanism already prevent any power grab by simply putting more token in, but thank to Selfclaw we can even organize game instance where each player have equul number of token, makign for some fun sessions
Want to grow through just grant funding
Global
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