[EN] Founded by French artist and game curator Isabelle Arvers and Brazilian carnival artist and filmmaker Livia Diniz, the Beyond Green Games aka in Brazil as ECOJOGOS - kit para aprendizagens com videogame is a disruptive and creative educational proposal to raise awareness about the environment through green games. The idea is to hack video games to encourage changes in behavior towards the environment, playing games that adopt animist and native peoples' perspectives, games that address narratives related to current climate challenges. Games developed responsibly, with less technology and more diversity in aesthetics and game mechanics: less competition, more collaboration. Through interactive workshops and the cocreation of eco-friendly game ideas, we're empowering young people to become conscious creators within the digital space.
Beyond Green Games is a disruptive initiative that uses video games to raise environmental awareness. By organizing workshops, training courses, and exhibitions, and by co-producing games and films, it turns gamers into agents of change.
The need for educational activism in the field of environmental games is a promising way of tackling environmental issues and transforming the games landscape. As shown by initiatives such as IGDA Climate, The Green Games Summit and Playing for the Planet, the games industry is gradually recognising its responsibility in the fight against climate change and sustainable development.
Beyond Green Games is a disruptive initiative that uses video games to raise environmental awareness. By organizing workshops, training courses, and exhibitions, and by co-producing games and films, it turns gamers into agents of change.
Raise Environmental Awareness: Create and curate video games that address environmental themes, immersing players in real-world challenges and solutions.
Educate and Empower: Offer workshops, training programs, and lab immersions to game developers, educators, and community leaders, equipping them with the tools to create impactful environmental games.
Engage Communities: Partner with local organizations and community groups to co-produce games and initiatives that address specific environmental concerns in their region.
Prototype development - Rio de Janeiro, 2024 at Futuros, Artes e Tecnologia:
“IMERSÃO ECOJOGOS”